Adds context aware quick select for filter inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(py devs sent me your way when they looked into the issue)
When using the pY suite of mods - placing and opening a caravan outpost causes update times to jump: mod-FilterHelper: 0.016/0.013/0.066 -> 4.605/0.082/267.967
Very much hope this is something trivial
I've seen several people playing with Py and didn't have issues with caravan outposts. It may be something unique to your design.
Can you upload at least a screenshot of the area around the outpost, or your save?
Do you have like a ton of inserters connected to belts there? Maybe a large number of signals?
Can do! It doesn't seem to take more than a few inserters touching them to crush UPS
Yes, I do use quite a few. Screenshot of 4 outposts -- Red arrows hit hard. Green arrow hit, but minor compared to the others - https://litter.catbox.moe/entqf4v6i5seet6z.png Save -- https://litter.catbox.moe/bcngh6zzs4nvit17.zip
Let me know if there's any other information I can provide Thank you
Figured out the issue. We iterated over all items when trying to find relevant fuel items, and Py's has a ton of items.
Will be fixed in next version.
There are plenty other places to optimize, but only this one was egregious.
Many, many, many thank yous!!!