Adds context aware quick select for filter inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It would be nice if the suggestions also contained all spoil results of inputs and outputs of buildings too.
So if building produces Bioflux (which spoils to Spoilage), Spoilage would be suggested in the helper.
Cool idea. Basically for every item we show, also show a suggestion for its spoils, recursively (if mods make items spoil several times).
Will do for the next version.