Specifically, "Middle button to put ghost in hand, to manually set filters or conditions"
Items I want to set as circuit conditions will show in normal inserters, but I'm unable to get a ghost item to actually use them. I don't think I have any mods that would break this behavior, but admittedly haven't tested in vanilla yet.
(As a side note, it would be nice if fluids from circuit signals still showed so they could be added as circuit conditions easily. I'm aware the fluids were causing crashes earlier, but perhaps it could be prevented from being added as a filter rather than hiding it from the list?)