Factorissimo


Adds factory buildings you can walk into and build parts of your factory inside. This mod will not be updated for Factorio 0.15! Get Factorissimo2 instead, it's much better.

9 years ago
0.13.0 - 0.14
53

b Items are fully repaired when moved from inside to outside or vice versa

10 years ago

Ran into this while using the miniaturization mod and confirmed that it happens manually as well.
To reproduce: take any damaged object (for my test, I threw a grenade at a furnace then mined it) and drop it on a belt that moves outside the factory.
Expected behavior: object retains damage information
Observed behavior: object's damage is entirely healed

The miniaturization mod exploits damage information to save the type of item that is miniaturized (what an idea! ;) ), so moving into or out of a factory makes the package null and causes a hard crash when you try to unpack it. As an interesting note, you can exploit this to repair other things after, say, a biter assault.

I poked around in your mod's lua files and see that you're using the built-in insert_at API function to literally instantiate a new item of the same type on the output, then remove a same-typed one on the input if it was successful. It looks like anything that would preserve damage value would use up significantly more CPU than you are, but you're a more clever man than me with more experience modding so I'll let you think about it.

As for the miniaturization mod, I think one fix would be to have unique packages for each packed object, but that's not very compatible and of course doubles the number of object types (packed vs loose).