FactorioChem


FactorioChem Proof-of-Concept puzzle mod - SpaceChem in Factorio. SpaceChem by Zachtronics Industries. Design and shape molecules in 2D space within the confines of a single item slot.

Overhaul
5 months ago
1.1
346
Logistics Manufacturing

b [Fixed 1.0.2] Crash

11 months ago

Another one here. IDK what happened as I wasn't interacting with anything when it broke.

The mod FactorioChem (1.0.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event FactorioChem::on_tick (ID 0)
Unknown item name: molecule-Be|1Li
stack traceback:
[C]: in function 'set_stack'
FactorioChem/control/entity.lua:372: in function 'update_building'
FactorioChem/control/entity.lua:270: in function 'update_buildings'
FactorioChem/control/entity.lua:660: in function 'entity_on_tick'
FactorioChem/control.lua:25: in function <FactorioChem/control.lua:24>

11 months ago

I think I have isolated it to the complex molecule in a bonding machine. It was sitting idle and full. When it tries to work, be deconned or anything really, it crashes.

11 months ago

Looks like it didn't catch the fact that a molecule was supposed to be a complex molecule, I'll look into why not

11 months ago

Ah I see the issue, the caching system that it uses on reloading a save doesn't properly re-cache products for reactions that are already in progress when the save is loaded

11 months ago

BTW, loving the mod! Great idea and implementation. I know there will be a few kinks to work out here and there, but I am willing to be the guinea pig as long as you are willing to work on it. Keep up the good work!

11 months ago

Glad you like it!

Fixed in 1.0.2

New response