Exponential Research Costs


Changes research costs gradually by doubling the cost with every additional science pack. Cost multiplier 2^(n-1).

a month ago
2.0
5

g Mod compatible?

a month ago

Is this compatible with any mod that adds science packs?
I really like this idea, because this way it does not slow down the initial game as much.

a month ago

Unfortunately there is no automated approach to cover all mods that add research. I have hardened the logic but it seems there will be exceptions that need to be handled with hidden dependency management. I've added some, like py, angels and bobs. If you have a particular mod in mind, please let me know.

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