I've been testing it in freeplay, and obviously that's been really slow so I didn't catch these later-game issues. Good idea to test in creative!
I know the reasons for these issues, but not too sure the best way to get around them. It has to do with stack sizes (assembly machines can't output more than an item's stack size). I guess for fluids the "stack size" is just 1. Maybe I should just disable recipe modification for items where the stack size is too small altogether.
I'm not sure the case with the science packs, actually, since they should have large enough stack size. I also don't know why the rocket silo wasn't using energy. The way I do the energy increase might make it take 156W now that I think about it, rather than in the MW range. Was it using any energy?
And yes, the numbers are funny XD