Dynamic Construction Queue

by Till223

Automatically adjust the construction queue update rate at runtime to check every ghost on the map at least once in a set time frame (default 10 seconds).

Tweaks
3 years ago
0.18 - 1.1
1.73K

b Crash when mods place items

4 years ago

3438.496 Error ServerMultiplayerManager.cpp:90: MultiplayerManager failed: "The mod Dynamic Construction Queue (1.1.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event DynamicConstructionQueue::script_raised_built (ID 77)
'entity': table expected, got nil
stack traceback:
DynamicConstructionQueue/control.lua:41: in function <DynamicConstructionQueue/control.lua:37>
stack traceback:
[C]: in function 'register_on_entity_destroyed'
DynamicConstructionQueue/control.lua:41: in function <DynamicConstructionQueue/control.lua:37>
stack traceback:
PlannerCore/OB_helper.lua:170: in function <PlannerCore/OB_helper.lua:123>
(...tail calls...)
PlannerCore/OB_stages.lua:180: in function '?'
PlannerCore/OB_stages.lua:297: in function 'stage_function'
PlannerCore/planner-core.lua:32: in function 'placement_tick'
PlannerCore/planner-core.lua:123: in function <PlannerCore/planner-core.lua:105>
stack traceback:
[C]: in function 'raise_event'
PlannerCore/OB_helper.lua:170: in function <PlannerCore/OB_helper.lua:123>
(...tail calls...)
PlannerCore/OB_stages.lua:180: in function '?'
PlannerCore/OB_stages.lua:297: in function 'stage_function'
PlannerCore/planner-core.lua:32: in function 'placement_tick'
PlannerCore/planner-core.lua:123: in function <PlannerCore/planner-core.lua:105>"

4 years ago

Thanks for the report! Should be fixed in the new version.

New response