Dp77's FactorioPlus: Ores


This is the base of my FP mods: it adds 24 new ores in the game, with wich you'll be able to create plates, circuits, gear wheels and cables for craft new powerful machines and tiers of the vanilla ones. This mod is also compatible with Bob and RSO ones, for a better gameplay with your modpacks. Hope you'll enjoy!

Overhaul
6 years ago
0.16
38

g Picking your brain a bit.

5 years ago

Hi, I'm working on a Early Nuclear mod, and I was looking at resource spawning to change up some of the uranium mining gameplay. Do you mind if I ask you a few questions about how some of the mechanics work?

Right now, my main problem is that the resource patches I'm trying to spawn in all overlap with existing resources, and I was wondering how to get around that. I think I can figure most of the rest out, but if you are interested in chatting, I would love to pick your brain.

5 years ago

Sure, just tell me.
_DiegoPro77

5 years ago

How do you avoid the issue of overlapping ore patches? I have figured out enough to add a new noise layer, but I'm not sure how to actually do anything with it, as merely adding doesn't seem to have been enough.

The other thing I'm hoping to accomplish is getting the new ore to be lower richness further out, would you use a richness distance multiplier that is less than one, or negative to accomplish that?

Thanks.

5 years ago
(updated 5 years ago)

I admit that I'm not very good at coding ore patches - and so don't know how to overlap ore patches with preexistent worlds, but, if you have a resource and you want it to be lower richness further out, well the best idea is a negative distance multiplier,
tbh I've never tried a negative multiplier.
_DiegoPro77

5 years ago

I have seen the richness_multiplier_distance_bonus and starting_area_amount variables, which I think could probably accomplish what I want, but so far, I have had very little luck using them successfully.
Just adding them to the same data:extend resource profile as the rest of the information doesn't seem to do anything.

Any idea what I'm doing wrong? How do you use the richness_multiplier_distance_bonus variable?

5 years ago

Ah, I figured it out.
Turns out that if you use negative richness_multiplier_distance_bonus, it starts negatively affecting the ore density variability, so I'm just working around it.

5 years ago

Sorry for the late response, this is a very busy period for me,

however, yes, try to use a negative richness_multiplier_distance_bonus

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