I'm currently playing a game with Krastorio 2 and divOresity. K2 adds a rare metals ore which requires chlorine to mine. DivOresity mixes that with uranium, requiring sulphuric acid to mine. It seems that the mining drills randomly decide which ore to mine and then get stuck if the correct fluid is not present. Would it be possible to alter the drills' logic so they will only consider ores for which they have the mining fluid, if multiple ores are present? Or do I have to do some pipe voodoo to get multiple fluids in the drills? I could try to place my drills so the mixed ores are skipped, but that will get annoying and it may even be impossible to get all the desired ore that way.
Edit: Had I known which would happen I might have disabled the mixing of ores requiring fluids to mine. And maybe I should do that even now, though already generated ore fields obviously won't be changed. If it's impossible to change the logic of drills, maybe at least add a warning to the option and make it disabled by default?