It would be fairly simple. Here is a console command that does it:
/c for chunk in game.player.surface.get_chunks() do
local px = math.floor(game.player.position.x/32)
local py = math.floor(game.player.position.y/32)
local r = 10000/32
if math.sqrt((px-chunk.x)*(px-chunk.x) + (py-chunk.y)*(py-chunk.y)) > r then
game.player.surface.delete_chunk({chunk.x, chunk.y})
end
end