the lack of recipe when his mod is enabled is due to the vanilla modules being replaced/removed. The compatibility issue really falls on me, though, not villfuk02. I am not familiar with [this] mod, however, and haven't had time to determine WHAT recipe to use if i make an alternate recipe for MSP18. I've mostly been working on a method to disable specific parts of the mod in such a way that a player can disable specific packs when issues arise such as this (or if technology can't be accomplished because another mod changed the recipe for an item that one of my packs uses)