Coppermine's Bob's module rebalancing


A number of tweaks to Bob's modules intended to rebalance them to more reasonable capabilities and make more of the available options relevant. Overall, modules and beacons are both made more expensive and less effective. See mod settings for more details on the changes, which can be enabled individually. Some graphics derived from those of Bob's mods by bobingabout and Aonova.

3 years ago
0.15 - 1.1
814

b [RESOLVED] god modules malefunction

5 years ago

for some reason, when using your mod, god modules only give productivity, they provide neither speed not eficiency.

also, raw productivity module not so raw, it takes a lot, considering what it gives.
I really like this mod, in the way that it makes modules harder to craft, but I dont like them penalizing so much...

5 years ago

That's intended behaviour. If you don't want those changes you can disable "Nerfed modules" in the mod config to get the underlying Bob's module properties (and those can be further customised via Bob's module mod config options if you want to tweak something).

5 years ago

Oh, ok, thanks, I saw the configuration, but I didn't see that option, thanks

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