Config+

by Xerus

Provides nearly infinte customization of the game - Buff or Nerf just about anything freely! Should also apply to modded content as long as it's classified correctly.

Tweaks
6 years ago
0.15 - 0.16
7

b conflict with other mods

6 years ago

it's the same for me but even with the basic game

6 years ago

same here with: error while loading (but with small electric pole)
must deaktivate:
Base
Wormmus-config
ConfigPlus

6 years ago

Same issue, though I doubt there is much the author can do.

It's basically if two mods make an entity exceed the game limits it will crash out every mod that accesses that entity...whether they were part of the problem or not. For example Base is the game. Don't disable that one. I had a mod that extended my power pole reach and coverage. With the two enable it crashed that and everything that accessed that entity. So, I disabled my earlier mod to test this out and it works fine.

6 years ago
(updated 6 years ago)

yeah but for me, there is a conflict between base and config+. it don't ask me to desactivate any other mod.
link: https://imgur.com/8achHjV

6 years ago

Yep it exceed the max line distance.
You can edit the file "data-final-fixes.lua" lines 115 and 116

from:
mult(pole, "maximum_wire_distance", "powerpole_reach", nil, 1)
mult(pole, "supply_area_distance", "powerpole_area", nil, pole.supply_area_distance % 1)

to:
mult(pole, "maximum_wire_distance", "powerpole_reach", nil, 1, 64)
mult(pole, "supply_area_distance", "powerpole_area", nil, pole.supply_area_distance % 1, 64)

It will use the last parameter of that function and enforce a max value of 64 for electric poles.

6 years ago

Thank`s MrWiildWolf, it work.

6 years ago

wow that moment when other people understand your convoluted Code :D
I will incorporate it soon, thanks!

6 years ago

now it giving me another error: https://imgur.com/6rT6wMG

6 years ago

are you exaggerating everything? I haven't tested the max values for each ^^