Cliff Deconstruct deprecated

by bob809

Allows robots to deconstruct cliffs using Cliff explosives.

Utilities
5 years ago
0.16
15

g I'd like to contribute several enhancements

smcpeak β˜†
5 years ago

Hi bob,

I've made several enhancements to the mod, notably:

  • Fix memory leak and consequent save game file growth.
  • Rework some of the internals, add comments.
  • Reduce explosive usage by about half, which is near optimal, through careful placement.
  • Add options to enable the mod, enable logging, and draw explosive area of effect.

I've made a github repo with my changes:

https://github.com/smcpeak/factorio-cliff-deconstruct

Please take a look and let me know what you think.

5 years ago

Please someone merge this and re release. If there is a memory leak - that should be fixed.

5 years ago
(updated 5 years ago)

Hi smcpeak,

Sorry it has taken me so long to get back to you :(

The changes look awesome :) Using the fact that cliffs never exist on their own is really clever, I didn't even realise that was a mechanic.
I'm just about to publish it. I've made some changes to the README and a couple of comments, I've opened a pull request: https://github.com/smcpeak/factorio-cliff-deconstruct/pull/1

I've also added you as a collaborator on the mod, feel free to push changes if I'm not responding.

I assume you're OK with the MIT license? Let me know if not.

smcpeak β˜†
5 years ago

Now it's my turn to apologize! I didn't get a notification for your reply here, nor from github for the pull request.

Anyway, I merged your pull request into the github repo, and yes MIT license is good. Thanks for posting the updated 0.1.0.

5 years ago

No worries :)

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