Kill all decorations when putting concrete or stone bricks, because fuck anything that is green!
Small changes concerning balance, gameplay, or graphics.
Doesn't look like this works with refined concrete. How easy is it to fix this?
Simply add:
data.raw.tile['refined-concrete'].decorative_removal_probability = 1 data.raw.tile['refined-hazard-concrete-right'].decorative_removal_probability = 1 data.raw.tile['refined-hazard-concrete-left'].decorative_removal_probability = 1
to data.lua
Awesome dude! Works like charme! You saved my day.
(Though, it doesn't work for allready placec concrete tiles, so you have to replace them)
Is there a way to remove the fucking plants from the already placed tiles? :O