Cleaned Concrete


Removes all ground decoration when placing stone path, concrete or refined concrete; supports modded tiles

Tweaks
a month ago
0.18 - 2.0
37.5K

g Combatibility with modded tiles

3 years ago
(updated 3 years ago)

Hi,

I'm using Bob's and Angels modpack and laying the concrete bricks from Angels refining. The mod does not appear to have an effect on it. It does work with standard vanilla Stone Bricks. If its not a lot of work could you make it compatible with modded tiles? (using 1.0)

3 years ago
(updated 3 years ago)

/deleted duplicated post/

3 years ago

I've never used Angel's refining, but I will look into it. No promises.

3 years ago

I looked at Angel's Refining and several Bob's mods and I can't find new tiles. My mod appears to work with the 3 kinds of path from the base game when those mods are installed. Can you double check for the exact mod that adds the new tile types?

3 years ago

I dont think I have any mod that adds new tile types. I just grabbed the concrete brick and used them as tiles just like I would use the basic stone brick. These concrete bricks are not the same concrete as in the base game. The base game concrete is crafted with iron and iron sticks while these bricks are made from molten concrete with angels modpack. Also these are the ones in most building recipes in angels modpack. For low level you need clay bricks for mid its concrete and high level buildings need reinforced concrete bricks (again, these are dark bricks not the shiny vanilla concrete).

3 years ago

Can you give me list of mods you are using, or a screenshot of the item in question? I just didn't see any sort of concrete, molten concrete or any other modded tiles.

3 years ago
(updated 3 years ago)

Modlist:
Todo List
Angel's addons - C.A.B.
Angel's addons - Crawler Train
Angel's addons - Ore Silos
Angel's addons - Petrochem Train
Angel's addons - Pressure Tanks
Angel's addons - Smelting Train
Angel's addons - Warehouses
Angel's Bio Processing
Angel's Exploration (BETA)
Angel's industries
Angel's petrochemical Processing
Angel's Refining
Angel's Smelting
Auto Deconstruct
Bob's Adjustable Inserters mod
Bob's Assembling machines mod
Bob's Electronics mod
Bob's Enemies mod
Bob's Funtions Library mod
Bob's Logistics Belt reskin
Bob's Logistics mod
Bob's Metals, Chemicals and Intermediates mod
Bob's Mining mod
Bob's Modules mod
Bob's Ores mod
Bob's Personal Equipment mod
Bob's Power mod
Bob's Revamp mod
Bob's Technology mod
Bob's Vehicle Equipment mod
Bob's Warefare mod
Bottleneck
Bulk Rail Loader
Bullet Trails
Cleaned Concrete
Clock
Constuction Drones
Crafting speed Research
Creative mod
Deep Pockets
Disco Science
Even Distribution
Explosive Excavation
Factorio Library
Fill4Me
Gizmos Car Keys
Grappling Gun
Helmod
Jetpack
Loader Redux
No Freeplay Cutscene
Noxys Stack Size Multiplier
RSO
Shield FX
ShinyBobGFX
Squeak Through
Stone water well
VehicleSnap
Walls Block Spitters
What is it really used for?
YARM - Resource Monitor

Here is a screenshot:
https://i.ibb.co/fnR5Crs/Concrete.jpg
the tech is called Cement processing 2 and 3

3 years ago

Ah, it's Angel's Smelting, not Angel's Refining. OK, I will look into it. Like I said, no promises.

3 years ago

I've figured out a way to make this mod more compatible with other mods.
The solution is to delete data.lua, create a new file called data-final-fixes.lua, and paste this in so the mod can iterate through all tile types, changing them to destroy all ground decoration when placed:

for k, _ in pairs(data.raw['tile']) do
if data.raw.tile[k].decorative_removal_probability ~= nil then
data.raw.tile[k].decorative_removal_probability = 1
end
end

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