Circuit HUD V2

by Xiomax

Allows you to track any circuit signals in the player HUD / UI. Awesome for storage monitoring, robotics network, production flow, alerts, debugging circuit networks or power monitoring! This is a continuation of the Circuit HUD mod with many new features and can be safely installed in existing save files!

Content
3 years ago
1.1
6.26K
Circuit network

b crash

2 years ago

I just downloaded this mod, connected it with a signal line, and then it went wrong.

Error while running event CircuitHUD-V2::on_gui_opened (ID 86)
CircuitHUD-V2/gui/combinator-gui.lua:82: attempt to index local 'hud_combinator' (a nil value)
stack traceback:
CircuitHUD-V2/gui/combinator-gui.lua:82: in function 'create'
CircuitHUD-V2/events/gui-events.lua:83: in function 'handler'
stdlib/stdlib/event/event.lua:342: in function 'pcall'
stdlib/stdlib/event/event.lua:362: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:396>

2 years ago

Hey, if you're still playing. Could you try again and give me more information?

Were you doing anyhting else?
Did you add it to a new save or an exisiting one?
What signals were you passing in?

1 year, 8 months ago

Sorry, I haven't played games for a long time. Just now, I connected it to the LTN, and the game immediately reported an error.This is an old save.

Error while running event CircuitHUD-V2::on_gui_opened (ID 87)
CircuitHUD-V2/gui/combinator-gui.lua:82: attempt to index local 'hud_combinator' (a nil value)
stack traceback:
CircuitHUD-V2/gui/combinator-gui.lua:82: in function 'create'
CircuitHUD-V2/events/gui-events.lua:83: in function 'handler'
stdlib/stdlib/event/event.lua:342: in function 'pcall'
stdlib/stdlib/event/event.lua:362: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:396>

New response