I find, with the preview window, sometimes it is hard to know exactly where the exit will place ... I wrote some code to try out a "radar" view to help with this, if you like the idea I can make a patch:
(note: using red/green graphics from aai-zones mod, will make custom later)
https://www.dropbox.com/s/wlx4l686w3kxknl/Screenshot%202017-08-01%2016.26.37.png?dl=0
https://www.dropbox.com/s/bn4sxbohof98qaz/Screenshot%202017-08-01%2016.40.35.png?dl=0
Also, there could be a setting to disable the cave preview, and only show the "radar", to make finding resource patches require entering the cave, or the radar could be made to have colors showing resources/buildings/biters etc :-D
Also, using the same radar mechanism, A "Ground penetrating radar" building could be added in late-game, to show underground resource locations on the surface map view (this could easily be a completely separate companion mod tho, I might actually start it, but would be nice to collaborate on the "radar" graphics look/feel).