thanks for the feedback :)
i think enabling enemies in caves can be done, but i don't think i can create new ones, only enabling the normal biter spawns.
i will probably make that a setting. I am not sure if they are balanced right, since in the cave there are no trees so the
pollution might spread further than expected...
yes, i think there are too many natural cave entrances currently. the problem i found was that when i used lower probabilities
often there wasn't a single entrance in the starting area though. i expect the player needs one per resource early on.
but with the suggestion to add craftable entrances, maybe that can be avoided; the player would need only 1 entrance
in order to get the basic materials until they can craft more entrances.
For balancing however i don't think i could use explosives in the recipe for entrances since they are pretty far in the tech tree,
i think it would need to be be quite cheap, maybe iron pickaxes plus some stone; otherwise the player is stuck manually transferring
resources arround.
note that currently land-fill can be used to delete the cave-walls. this isn't really intended but i am not sure if i can
do something about it. so while using some kind of explosives for this would make more sense i am not sure if that can work out.
i like the idea of the collapse system, but first i have to figure out a way to prevent land-fill usage (without preventing it
on the regular surface...), otherwise it won't make much sense.
i would also like the cave to be darker. but i am already using the lowest light-level setting (daytime=0.5).
but maybe i can tweak the textures to appear darker, i will try it.
thanks, i will see what i can do :)