Braver New World deprecated


RTS-like scenario for Factorio. Player character is removed, all work must be done by bots. Minimal 0.18 port of Brave New World by candidae, ported by Sladki, published by Omnifarious.

4 years ago
0.18 - 1.0
12

g Poor compatibility with Module Inserter.

4 years ago

A new game does not start with an error if the Module Inserter mod is connected. But, if you create a new game without this mod, and then connect it and load the save, then the game works fine.

4 years ago
(updated 4 years ago)

You mean a new game does start with an error if the mod is enabled when you try to start a BNW scenario?

4 years ago

Yes.

4 years ago

I'll have to test this out, but... does Module Inserter have a planner like entity it puts in your inventory? Sort of like an upgrade planner, deconstruction planner, or blueprint?

If so, it's attempt to insert the thing at the beginning of the game may be the problem. In which case, it's the Module Inserter mod that needs fixing.

4 years ago

I'll have to test this out, but... does Module Inserter have a planner like entity it puts in your inventory? Sort of like an upgrade planner, deconstruction planner, or blueprint?

If so, it's attempt to insert the thing at the beginning of the game may be the problem. In which case, it's the Module Inserter mod that needs fixing.

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