I like the idea of adding post-rocket technologies, but basically turning off productivity and efficiency modules kinda kills the mood - for me PMs are really big deal, as they solve throughput issues in late game without the need to redesign my main bus (which would be a pain) - it's a good mechanic to avoid UPS-devouring megafactories, since noone wants to play at 20 FPS, and discarding it only hurts player. I guess the real reason to turn them off was that you could not enable PMs for your new intermediaries. Bergius Process mod have a nice script to solve that issue. With PMs one could easily launch one rocket per 2-5 minutes, so you could keep them on vanilla 100 parts.
Other than that putting some vanilla technologies behind the Science pack4 wall seems a bit odd, and I'd be happy to at least see an option like "do not change vanila tech" (or recopies to think of it). Also quartz sand-to-glass production just for solar panels is completely unnecessary and seemingly serves no purpose - lithium is a nice rare resource you have to work to obtain in reasonable quantities, but sand is everywhere (like it should be) and only used in a few recepies.