Thanks for this mod! A buddy and I just finished a playthrough with this mod and SpaceX and a bunch of other smaller mods. It was great fun! I like the idea of being able to build independent modules late game, where you make a complete unit that, say, generates a set amount of a specific science from water + power. It's also refreshing to have lack of space and lack of power be constraints in the early game.
As a constructive suggestion, and if possible / you feel like it, perhaps some progression in ore generation would be nice. Mark 2 machines that are faster and maybe use less power per ore? Better recipes? Is it feasible to have ore generation be affected by Mining Productivity research?