Black Eagles Package


Extend the game with some complex processes and some realy heavy weapons like Minigun and more Tanks

7 years ago
0.14
10

g DyTech

8 years ago

Is Dytech still Alive ? I try it right now - and here is a lot of bugs. you know it is possible run only DyTech WAR ?

8 years ago

I would recommend that you download our modpack and delte all the mods wich you dont want to have. Dytech have at the time some bugs and you dont NEED it. But without any mod wich make the enemies stronger, our mod is a bit op. But you can try also without Dytech.

8 years ago

I Whant stronger enemies -) Now playing with Natural Evolution. As i remember DyZilla from dytech was very interesting -)
Btw looc at mods: Additional Turrets, NPutils.
Try to edit DytechWar right now - Dyzilla is broken -( it makes me sad.

8 years ago

As I said when you want stronger enemys download our modpack. there is dytech configured on difficulty 3. You can activate difficulty 5 or 6 in dytechwar.config

8 years ago
(updated 8 years ago)

your mod have bio-industries dependency (crashed stone).
actually mod rly interesting (collider - great !), but as i think make special ammunition for microgun and minigun - not so good idea. And antimatter: it costs a HUGE amount of energy and pollution, but it can be used only for endgame tancs & ammunition for it. KK antimatter tanks not rly cool actually, as i think (it's power didnt cost what u asking for). may be it is will be good idea to make another uses for antimatter ?
And guys it is only my opinion, but dark matter replicator too cheezy, better make something with antimatter for resource generation -)
I am personally just add few recepies to Yuoki Atomics (buying resources with unicamp & unicamp resource generation via "Profit from war")
EDIT: My mistake - i test your mod pack with cheats & DyTech difficulty 5 (which laaaaaags to much by the way), and late upgrades mod make all other weapons too cheezy. So i just disable it and everything is cool -)
But still i think that create a decent handy antimatter gun - it is good idea.
EDIT 2: do you think about adding equipment grid to your tanks ?
EDIT 3 : Liquid handler from Dytech dependency. For such things better make modexistance checking.

8 years ago
(updated 8 years ago)

first of all thank you! We have plans for future uses of antimatter and as a consequence thereof a grid for the KKP-tanks. On dytech difficulty 6 NOTHING is good enough to kill something. And the lag isnt our profit, but didnt wonder about it cause diff 6. XD a antimatter replicate lab is good idea and we can discuss about it in our team, but in my opinion replicators are not the way we want to go. Replication is only a addition for people who wnat to use it but not our buisness. It is in the modpack for the guys who want it. If not, then delete it ;).
EDIT 3: I dont know how to do that.

Next thing I will do: Make the runtime faster. The code smaller and more structured.

EDIT: It seems mysterios... we dont use crushed stone in any of our recipies.

8 years ago
(updated 8 years ago)

EDIT 3: I am not good at modding or lua (may be forum can help ?), but something like this
for ,dat in pairs(data.raw) do
for
,items in pairs(dat) do
if string.find(items.name, "structure what you whant to edit") then
require("prototypes.luafilename")
end
end
end

or you can just create config file where moduser will select with true/false mods which he use.
After that in data.lua with Mighty if config.modused = true ? you will select which lua files include.

BTW after hole day of playing with Dytech at work, I'm just create small mod which increase enemy health & richness & etc (take it from DT-WAR) and install NE expansion.

BTW2: sorry for my awfull english -))

7 years ago

Is Dytech still Alive ? I try it right now - and here is a lot of bugs. you know it is possible run only DyTech WAR ?

I am sorry, but i dont think, that this is possible. At the moment our modpack need the ressources of more mods as DYtech war. At the moment our team doesnt work on this mod. We have a lot of textures. A lot of work. But not as good as we want. When we update then i want no dependecies anymore for our mod. But i must learn how to do so. :(

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