A big overhaul mod that adds new types of technologies, recipes, items, entities. Configurable in Config.lua to disable/enable any part of the mod. Dynamicly replaces disabled prototypes with enabled ones.
I'd like it if your plethora of metals and minerals and byproducts had uses outside of crafting machines. Namely things that need replaced often (ie. ammo, walls, turrets, repair packs, science packs, etc). Basically, I just need more content. Not that what you have isn't good, I'm just greedy.
The thing is outside of using resources to build more, there aren't really many options to use metals and minerals for, intermediate products would be used to build machines anyway, so they are quite limiting when trying to use them for other production chains.