Nice patch there.
Thanks for splitters, undergrounds and everything at a minimal crafting speed. I Like that.
Didn't thought about the fishing routes being pipes. I thought it was magic. But it's quiet obvious now that know it.
Took a little while to really understand the "kontor spending gold" thing. But also pretty obvious.
A few other things:
- You seem to use a special entity for the wooden belts. It is not possible to fast replace those.
- Not all the recipes seem to appear in the crafting menu. To calculate the ratios for cloth you have to build the sheep farm first to see at which ratio the wool is produced.
- The area of effect of market places and the kontor is larger than their cable range. Don't know if intended.
- It is not possible to deconstruct young trees. In my first try I built the forester first, filled it with seeds and couldn't build anything around it because there were young trees everywhere.
- It's pretty dark. Are you planning for a lighting mechanic? I will circumvent this for now with another mod. Would be an idea for another dependency.
And as always, keep up the great work.
- MorionHD