Utilities
1 year, 1 month ago
1.0 - 1.1
1.66K

b No surface switching w/ SE

1 year, 1 month ago

Space Exploration uses multiple surfaces (AFAIK this is the correct term, but I might be wrong) to store/ render different bases in orbit and other planets.

When clicking an alarm that originates on Nauvis while being in Nauvis orbit or another planet I get transported to the correct X,Y coordinates, but not the correct surface.

I have to figure out manually which surface the alarm originates, switch to that and than click the alarm icon again to be transported to the correct coordinates.

I guesstimate the fix for this would be to include the surface in the "goto location" call?

1 year, 1 month ago

I will have to look into this. I am not using any surface features atm, so I need to investigate.

1 year, 1 month ago

It seems that at the moment there is no way to open the map on another surface. I found a thread in the forums requesting this, and I think for 2.0 they need to implement it, but right now I can not help you with that.

1 year, 1 month ago

This might not be a direct solution, but the LTN mod has log output on the in-game console with clickable links that include the surface - I discovered when clicking a few milliseconds after some new output lines appeared.

[1] show how the "gps location" message is constructed and [2] how the complete log message is created.

I wonder if something similar could be possible for this mod? Maybe make the log output conditional on a configuration setting?

[1] https://github.com/0ptera/Logistic-Train-Network/blob/f4e3a14b3f657f59c296e29e8b5fec40c42f6a22/script/utils.lua#L47
[2] https://github.com/0ptera/Logistic-Train-Network/blob/f4e3a14b3f657f59c296e29e8b5fec40c42f6a22/script/train-events.lua#L54

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