I've actually noticed that problem too, not with Rampant, but with Krastorio. I did go back using the explosive rockets, if these are changed by mods like Krastorio or Rampant, the drones will automatically use the changed version.
But you can tweak a lot of settings in the control.lua file yourself in the top section with the global variables. I just didn't include all that as official settings.
For example the number ROCKET_DEFINITION will mean that the gunship drone will use 8 napalm rockets per attack:
{"as_napalm_rocket", "as_napalm_rocket_item", 8, true},
SPOTTING_TARGETS = 2 is the number of targets (i.e. bombing missions) per spotted nest, a spotting mission will set.
The damage of the napalm rockets is configured in the data.lua file in the section "local NAPALM_ROCKET". But I'm not 100% sure if it's possible to change the fire damage, it may be possible that fire always does the same damage, and you can only configure the explosive damage.