Aircaft Drones


Death from above! Build autonomous flying drones and launch airstrikes on those pesky bugs.

17 days ago
1.0 - 1.1
1.15K

g Drones wont land still

3 years ago

So I have tried the command AircraftDronesUnstuck many many times and increase the destination coordinates modifier. I still have 3 drones that will not land. Now they are circling my start point. Ideas how to get rid of them?

3 years ago

If you set the modifier to lets say 1000 it should definitely work, unless the planes origin hangar is not available (removed/no runway/...).
You can also create a debug file with the command AircrfatDronesDebug and post it here, maybe I can find out more with it.

If nothing works you need to shoot the 3 planes...

3 years ago

Here is the Debug File. Tried the UnStuck andLockdown commands. They keep circling around my spawn point. How do I shoot my own planes?
Thank you
[5097634] ----------------------------------
[5097634] GLOBAL TABLES
[5097634] global.hangars: 4
[5097634] global.runways: 3
[5097634] global.planes: 3
[5097634] global.targets: 0
[5097634] global.flares: 0
[5097634] ----------------------------------
[5097634] game.tick: 5097634
[5097634] player position: [5.875][30.7265625]
[5097634] ----------------------------------
[5097634] HANGARS
[5097634] ---
[5097634] Hangar ID: 124039 TableID: 1
[5097634] - Position: -230.5 / -196.5
[5097634] -> free
[5097634] - Airport ID: 17,
[5097634] - connected runways:
[5097634] ---
[5097634] Hangar ID: 137025 TableID: 2
[5097634] - Position: -230.5 / -172.5
[5097634] -> free
[5097634] - Airport ID: 15,
[5097634] - connected runways: 137253,
[5097634] ---
[5097634] Hangar ID: 758289 TableID: 3
[5097634] -> hangar entity invalid!
[5097634] ---
[5097634] Hangar ID: 859298 TableID: 4
[5097634] - Position: -230.5 / -149.5
[5097634] -> free
[5097634] - Airport ID: 21,
[5097634] - connected runways: 798261,
[5097634] -----
[5097634] RUNWAYS
[5097634] ---
[5097634] Runway ID: 124171 TableID: 1
[5097634] - Position: -231 / -188
[5097634] -> free
[5097634] - Airport ID:
[5097634] - Number of connected hangars: 0
[5097634] ---
[5097634] Runway ID: 137253 TableID: 2
[5097634] - Position: -231 / -164
[5097634] -> free
[5097634] - Airport ID: 15,
[5097634] - Number of connected hangars: 1
[5097634] ---
[5097634] Runway ID: 798261 TableID: 3
[5097634] - Position: -231 / -143
[5097634] -> free
[5097634] - Airport ID: 21,
[5097634] - Number of connected hangars: 1
[5097634] -----
[5097634] PLANES
[5097634] ---
[5097634] Plane ID: 756936 TableID: 1
[5097634] - mission: spotting
[5097634] - status: fly_to_hangar
[5097634] - plane has no home hangar
[5097634] ---
[5097634] Plane ID: 757310 TableID: 2
[5097634] - mission: spotting
[5097634] - status: fly_to_hangar
[5097634] - plane has no home hangar
[5097634] ---
[5097634] Plane ID: 757689 TableID: 3
[5097634] - mission: spotting
[5097634] - status: fly_to_hangar
[5097634] - plane has no home hangar
[5097634] -----
[5097634] TARGETS
[5097634] -----
[5097634] FLARES
[5097634] ----------------------------------

3 years ago

I shot them down.
Thank you
Kins

3 years ago

[5097634] Hangar ID: 758289 TableID: 3
[5097634] -> hangar entity invalid!

This tells me, that this hangar on the map somehow "lost" the connection to its stored variables. The 3 planes probably came frome that hangar.
This means that probably during building or removing of the hangar something went wrong. You can use the command AircraftDronesCleanup to cleanup the script variables, and you should rebuild your hangars afterwards (do that manually and not with robots).

New response