Advanced HUD

by AceDubs

Comprehensive HUD system with toggleable displays for day/night cycles, biter evolution, production rates with interactive graphs, and automatic bottleneck detection. Click any item for detailed analysis with historical charts. Customize your interface with only the information you need!

Utilities
8 hours ago
2.0
489

i Suggestions for movement speed module

a day ago
(updated a day ago)

Hey thanks for the updates, I really like how everything is customizable ingame rather than through mod settings menu. And the moduling works great!
Some ideas for the movement speed module:
1. Changeable metrics (km/h, mp/h, etc)
2. Changeable update rate (every x ticks?)
3. For the context aware sprites, it sometimes shows the car even though I'm on foot. (you can use player.vehicle to get currently driven vehicle and check for that.)

Issues I found:
The max speed this session is sometimes not updated to actually be the max I've hit. For example moving at 18t/s and it still says my max was 14.9t/s.

Edit: Can use StatsGUI Movement Speed for inspiration (https://mods.factorio.com/mod/StatsGui-MovementSpeed)

a day ago

Thanks for the feedback! I am working on a few of those issues you mentioned now and those other suggestions are good and I will investigate implementation if possible later on.

a day ago

Awesome, thanks!

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