Advanced HUD

by AceDubs

Comprehensive HUD system with toggleable displays for day/night cycles, biter evolution, production rates with interactive graphs, and automatic bottleneck detection. Click any item for detailed analysis with historical charts. Customize your interface with only the information you need!

Utilities
an hour ago
2.0
325

i This looks nice!

7 days ago

Looks very nice here are a few suggestions:
- paste screenshot on the modportal page, so people know what to expect (I was pleasantly surprised though)
- Add support for Gleba evolution (and perhaps other modded planets as well?)
- Add support for speed for example: (https://mods.factorio.com/mod/StatsGui-MovementSpeed)
- day number
- total playtime
- perhaps make it possible to aligns horizontally? (as an option)

7 days ago

At this point, it's gonna be very comparable to StatsGUI, though I can see some of these improvements making this a potential better option. I already like how the clock is color coded and is more precise in its update rate.

To add on top of what NOiZE said, I'd like to see an option to:

  1. Toggle each module into minimalistic mode, meaning don't show clock countdown, "max evolution reached", and so on. (So it's just a one liner for each module.)
  2. Hide the Titlebar/border and module backgrounds, potentially add a text shadow to better contrast against the game view.
  3. Movement speed / vehicle speed modules. The one in StatsGUI could use some improvements like faster update rate and (specifically for vehicle speed) to be segregated into its own module, so it can be moved freely on screen, so I'd like to see this being added.
  4. Research progress, including a line where it shows what current science bottles are missing for research. (similar to this https://mods.factorio.com/mod/show-missing-bottles-for-current-research?from=search)
a day ago

Thanks for all the suggestions I will take a look at adding some of these!

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