Should be a simple fix, just replace "script-only" by "none".
^this (it is in data.lua inside the zip btw. data.lua even explains what it is;
-- 'consuming' available options:
-- none: default if not defined
-- all: if this is the first input to get this key sequence then no other inputs listening for this sequence are fired
-- script-only: if this is the first custom input to get this key sequence then no other custom inputs listening for this sequence are fired. Normal game inputs will still be fired even if they match this sequence.
-- game-only: The opposite of script-only: blocks game inputs using the same key sequence but lets other custom inputs using the same key sequence fire.
)