i agree, the ratios do seem changed unintentionally. The question is : when I am reprocessing 1 asteroid type specifically in order to generate the other types, how many e.g. metallics do i need to get 100 carbonic and 100 oxide? In vanilla, if i start with 500 metallic, then i will get 200 metallic back with my 100 carbonic and 100 oxide, so the net expenditure is 300 metallic -> 100 carbonic + 100 oxide.
For your mod currently - if i start with 500 metallic then i will get back 150 metallic with 100 carbonic/oxide, so the expenditure is 350 metallic -> 100 carbonic + 100 oxide.
Under the proposed change, it would be, start with 500 metallic then get back 50 metallic and 150 carbonic 150 oxide, so the net expenditure is 450 metallic -> 150 carbonic + 150 oxide, the same ratio as vanilla, and 50% faster as OP mentioned.