Solder tier 1 is a progression deadlock (all mods updated to latest)
Up front: entire mod list updated to latest as of today before posting — this is not a stale-mods issue. I saw an older solder report answered with "update your mods", so I've ruled that out.
Solder is unobtainable, which hard-locks green science.
logistic-science-pack → electronic-circuit → bob-solder
bob-solder ← angels-solder ← molten-solder (item)
molten-solder (item) ← angels-liquid-molten-solder-2
That recipe sits behind two gates, both needing green science:
1. Unlocked by angels-solder-smelting-2 (150 red + green)
2. Category angels-induction-smelting-2 → requires the MK2 induction furnace, from angels-metallurgy-2 (100 red + green)
Meanwhile angels-solder-smelting-1 unlocks only angels-liquid-molten-solder, which outputs the fluid angels-liquid-molten-solder. I checked a full --dump-data of the pack: no recipe anywhere consumes that fluid. So tier 1 produces a dead-end product.
Green science needs solder; solder needs green science.
Other routes are closed too: bob-solder-alloy / bob-solder (plate path) are enabled=false with no technology unlocking them, and molten-solder_reheating needs solid-solder, whose only producer is a 248k recipe that duplicates existing solid-solder (can't bootstrap).
Fix that works (tested on an existing save, via a small override mod):
- add unlock-recipe for angels-liquid-molten-solder-2 to angels-solder-smelting-1
- set that recipe's categories to {"angels-induction-smelting"} so the MK1 furnace can run it
Tier 1 already requires tin + lead smelting and that recipe uses exactly tin + lead ingots, so it looks like the wrong variant got attached to tier 1. Happy to share the patch mod if useful.