Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.
This Modification adds new Blueprints/Blueprint Books, to help you with managing your Blueprints.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A helper mod to quickly create train station blueprints for different train lengths and individual needs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.
Mods introducing new content into the game.
Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.
Mods introducing new content into the game.
Adds a combinator into which a blueprint can be inserted. The combinator then sends the items in the blueprint to the circuit network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mirrors/Flips a blueprint in hand. Input/output priorities fixed
Mods introducing new content into the game.
Creates tile blueprints from your text input that are easily visible on the map. A floor printer, if you will.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds basic robots. (Upgraded to 0.16, original work from Ulyssessword)
Mods introducing new content into the game.
Instantly investigates and indiscriminately incinerates indistinguishable items from your inventory. Specifically, blueprints.
Mods introducing new content into the game.