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Adds a bigger artillery with intercontinental range. -Highly customizable -Should be compatible with all mods -Manual and auto mode
Mods introducing new content into the game.
Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Mods introducing new content into the game.
More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Mods introducing new content into the game.
This mod adds a Logistic Interface that attaches to gun turrets, to keep them stocked with ammo. New: - Support for modded turrets and artillery turrets. - Startup setting that allows to automatically broadcast interface request slots changes to other interfaces inside the same logistic network. - New item: Turret Buffer to work as proxy for Turret Interfaces. Can broadcast his setup through logistic network and auto-configure when laid out. - Multiplayer compatible.
Mods introducing new content into the game.
Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Patches Atomic Artillery to have better auto targetting and less overkill.
Mods introducing new content into the game.
Let you shoot firework rockets. Build mortar crate to auto deploy firework! Mortar supports circuit to control firing speed and range.
Mods introducing new content into the game.
Marks entities that spawn on resouces for deconstruction.
Mods introducing new content into the game.
This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :)
Mods introducing new content into the game.
Toggles auto-firing of artillery wagons when a circuit signal is received at a train stop.
Mods introducing new content into the game.
All electric inserters now have filters. The Filter Inserter is now a Long-Fast Inserter, and the Stack Filter Inserter is now a Long-Stack Inserter. Long inserters are now a separate line of inserters. Recipe costs are slightly more expensive Use with the "Auto Blacklist" mod https://mods.factorio.com/mod/Auto-Blacklist for best results.
Mods introducing new content into the game.
Supports any mod, has customizable loot, optional integration with "EasyAPI" mod to auto-collect coins. UPS-friendly+
Mods introducing new content into the game.
Currently, artillery turret gets longer auto range to compensate for it's immovable nature also a minor damage buff.
Mods introducing new content into the game.
All chests placed by the player will have their slots automatically limited to the player’s specified amount. Default is one slot.
Mods introducing new content into the game.
Adds a train car that carrys Vehicles, such as the car, tank and modded vehicles
Mods introducing new content into the game.
Adds a selection tool that can toggle train modes from manual to auto and vice versa.
Mods introducing new content into the game.
Bring in music from OpenTTD // Traz músicas do OpenTTD The mod itself already does self-balancing so as not to replace the game's music and not just play the open TTD // O próprio mod já faz um auto balanceamento para não substituir a música do jogo e não ficar tocando apenas o open TTD Direitos autorais © 2005 OpenTTD
Mods introducing new content into the game.