Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Start with pre-space equipment and construction bots, as well as basic robot speed research unlocked (absolute necessity). The objective of this mod, in contrast to other mods that don't take into account Space Exploration, is making it so that it actually feels like an accomplishment when you reach the spacesuit, the mk2 equipments locked behind space science, and the portable fusion reactor which in SE is very late-game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod reverses changes made by Bob's Logistics which make Requester Chests a much easier research technology than in Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Rotate fluid inputs and outputs of buildings (fork for Space Exploration + Krastorio2 compatibility)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Use the new Black Wagon that gives you the double of space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use the new Black Fluid Tank Wagon that gives you more space.
Mods introducing new content into the game.
No more belting cars! Movable shipping containers that be transported on belts. Compatible with Space Exploration.
Mods introducing new content into the game.
1. Full deadlock stacking support for MDbobelectronics. 2. small fixes for SpaceExploration, Krastorio. 3. More compatibility between MdRuz mods to Brevven ore mods
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds several new tiers of functional satellites and other payloads to expand gameplay into the space age.
Mods introducing new content into the game.
German Locale for Space Exploration mod. As long as Earendel doesn't implement it, this mod will stay up. If they want it to be taken down, I'm doing it.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds structures to dispose of unwanted items and fluids with Space Exploration support.
Mods introducing new content into the game.
Work trains serve functions such as railway construction, maintenance and repair. It is capable to carry and operate up to 10 drones. Wagon inventory is very limited (well, it have batteries, power sources, roboport, so I guess it's logical that there's not much space left :) EN, RU.
Mods introducing new content into the game.
Just a modpack containing all the space exploration mods and all dependencies (optinal too) to make turning them on easier.
Collections of mods with tweaks to make them work together.
Compatibility patch for Water Well. Allows Water Well (by binbinhfr https://mods.factorio.com/mod/WaterWell) to be built in space
Small changes concerning balance, gameplay, or graphics.
Various tweaks combing mods by Xon, MrFactorio, Quezler and The-Noble. Plus a few more tweaks I made myself.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Provides a filter combinator, which lets you filter any number of signals from the input. Does not alter the signal level and is valid for every signal level. Implemented in terms of circuitry rather than on_tick for performance. 3 ticks of delay between input and output. Compatible with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes to the original Space Exploration Simplified mod and making it compatible to Larkenx's Krastorio2 and Space Exploration Tweaks and Stacked Recipes
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All the mods from the Martincitopants Space Factorio Video! This is a Modpack originally created by NikoMew. I remade it without Space Exploration HR Graphics since it is obsolete. Install INGAME using the manager!
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This small mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level, Increasing stack sizes of coal and all compressed types to 1,000.
Mods introducing new content into the game.