Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Add a list of all train stations. With factorio 1.1.8 a official variant of this mod got implemented. This mod is obsolete now.
Mods introducing new content into the game.
Mods introducing new content into the game.
Restrict amount of trains trying to reach station simultaneously by circuit network. UPDATED: * Added migration to native factorio train limits. tldr: Train stop limit.
Mods introducing new content into the game.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, roboport and 100 fusion construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Lost crafting time is compensated. Your craft speeds up depending on your craft activity. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a MK3 Power Armor. Doesn't contain overpowered equipment or otherwise unbalanced additions. Includes a 14x14 grid, +40 inventory, and higher resistances. Images are on the mod portal. Resistances: Acid: 0/80% Explosion: 80/65% Fire: 0/80% Physical: 12/40% Recipe: Efficiency module 3 - 25 Speed module 3 - 25 Processing Unit - 80 Electric Engine - 60 Low Density Structure - 50
Mods introducing new content into the game.
This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane. All work (graphics & code) was done by the original mod author, I just changed some numbers. View the description on the mod portal or the changelog for more details.
Small changes concerning balance, gameplay, or graphics.
Provides tools for requesting robot installation and removal of modules from machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A railway tunnel so trains can cross under each other. An ALPHA release to demonstrate the concepts and completed functionality so far.
Mods introducing new content into the game.
Provide smart auto-snap feature of loaders to belt items. https://imgur.com/a/kFdu5Y6
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Improves paint color & maximum saturation on entities that can be painted: The Engineer, Cars, Locomotives, Trainstops, Gun Turrets etc! - Great for color-coding trains! - Mod support for several AAI vehicles & Hovercrafts - To color vehicles individually, install DMV - Directionally Moving Vehicles!
Small changes concerning balance, gameplay, or graphics.
Adds windmills for power. For best results keep spread and near water if possible
Mods introducing new content into the game.
This mod changes the colors of fluids in pipes. All credit goes to the mod developer, Meppi
Small changes concerning balance, gameplay, or graphics.
Cheaper green/red/blue circuits, every craft also gives more.