Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds a box that you can put on your belts to carry more different items to a machine with only one belt. Has Filter of products. It's a static car for Car Carousel. You can enter on it.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod pack for PvP (players vs players), TvT (teams vs teams) mods etc. Serves as a core for other PvP mod packs.
Collections of mods with tweaks to make them work together.
Mod to augment vanilla Factorio. Mod is meant to be used with (MVC) Max Vanilla Control mod. Mod adds Electric mining drill 2, Cliff grenades, Burner assembling machine and a slow-belt tear. Mod is bundled with slightly edited Enhanced Flashlight mod made by grfwoot and Nimphious' Cardinal mod that lets car/tank snap to angles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Every Ore needs fluids to mine, and you get offshore pumps and pipes when start the game.
Mods introducing new content into the game.
An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style scope and difficulty.
Large total conversion mods.
Based on a the typo by VGG during Evilrais stream. Further Additions by BigMonD's stream community
Small changes concerning balance, gameplay, or graphics.
0.16 removed UI access to the toggles for item grouping and subgrouping in selection displays. This adds the options back as per-player mod settings with hotkeys to toggle them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dont build furnaces, just use the materials you mining. Just Vanilla game.
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three.
Mods introducing new content into the game.
Adds compatibility for Nanobots 3 to Industrial Revolution 0.9
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds different types of Biter/Spitter that resist different types of damage, to encourage varied defences.
Mods introducing new content into the game.
You can get more petroleum gas. You can set how many more petroleum gas you get from refinerys and chemical plants. Default +10%. You can set to get less Petroleum Gas too.
Mods introducing new content into the game.
You can make them in Assembling Machine 3 with the same resources. Vanilla Space Science.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.