Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Based on a the typo by VGG during Evilrais stream. Further Additions by BigMonD's stream community
Small changes concerning balance, gameplay, or graphics.
Dont build furnaces, just use the materials you mining. Just Vanilla game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sets the roboport supply area to 54x54, so that it aligned with the 18x18 grid of substations.
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three.
Mods introducing new content into the game.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Hi, acclaimed director and producer Michael Bay here. I love this game. The camera-work is superb, and the acting from the protagonist is better than I've ever gotten out of my actors. But there's one thing missing and I just had to add it to take this game from an indie production to a Hollywood blockbuster. EXPLOSIONS BABY! With the help of this mod, when anything in the game gets destroyed, it now leaves this world with a random, earth shattering explosion - Just like real life! Chests?...
Small changes concerning balance, gameplay, or graphics.
On entity deconstruction you get your ingredients back; the recycling type mod, the balance is not changed
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds compatibility for Nanobots 3 to Industrial Revolution 0.9
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds rocket turret with recipe to fit vanilla game. Nothing less, nothing more !
Mods introducing new content into the game.
Adds different types of Biter/Spitter that resist different types of damage, to encourage varied defences.
Mods introducing new content into the game.
Mod pack for PvP (players vs players), TvT (teams vs teams) mods etc. Serves as a core for other PvP mod packs.
Collections of mods with tweaks to make them work together.
You can get more petroleum gas. You can set how many more petroleum gas you get from refinerys and chemical plants. Default +10%. You can set to get less Petroleum Gas too.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assigns simple shapes to the coloured signals to assist colour-impaired players.
Small changes concerning balance, gameplay, or graphics.
Makes Bob's solar panels and accumulators stronger. Also adds an option to remove the alternate solar panels/accumulators.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Provides commands and interface for message queues for RCON clients to push/pull data.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.