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Localizations for Frostorio and relative mods Locales included: Russian.
Translations for other mods.
Allows you to toggle off the beacon diminishment mechanic introduced in the update 2.0, among with configurable count of module slots, the module transmitting coefficient and the increase in it with quality.
Small changes concerning balance, gameplay, or graphics.
An abandoned artificial planet created long ago to harness the power of quality. Use your gathered knowledge throughout your journey to unlock all of planet OMNI potential. But be aware, the locals do not like visitors!
Mods introducing new content into the game.
Compost wood or spoilage into artificial grass tiles that consume pollution. Build Zen Towers for compact wood production on Nauvis or Gleba. Grow wood in Zen Gardens on any surface.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Reupload of the Nicer Fuel Glow mod by FlamingCarrot and later fixes of wretlaw120
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start on a small island that can only be expanded by research. Infinite ore patches can be placed by hand and removed by the OreEraser tool.
Scenarios, maps, and puzzles.
Reduces the amount of ingredients needed to create a production pack
Small changes concerning balance, gameplay, or graphics.
I hate Gleba. This mod deletes Gleba and moves it's research and products to use stuff from Fulgora and Vulcanus
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod enables the loader, fast-loader, and express-loader recipes and items, making them available for research, crafting and usage in the game.
Small changes concerning balance, gameplay, or graphics.
Early-game construction robots. They are quite slow and have limited reach, but they get the job done.
Mods introducing new content into the game.
Mods introducing new content into the game.
A chest that's able to collect or pickup items on the ground as well as to loot corpses, which is especially useful with mods like Powered by Biters. Search area can be configured with circuit signals, Blueprints included! Supports Warptorio2 teleporations.
Mods introducing new content into the game.
Allows Display Panels and Programmable Speakers to show the value associated with a signal from the circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Radar/Turret that consumes 1 MW of power to kill all enemies in a radius.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.