Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A mod that turns science into a liquid that you have to fill science packs with bottlers
Small changes concerning balance, gameplay, or graphics.
You can research and have uranium nuclear power in the beginning of the game. Uranium ore doesn't need sulfuric acid to mine.
Mods introducing new content into the game.
Allows you to adjust the recipes of science packs. By Default the recipes of the sciences are set to be like 0.16 .
All Science Packs will be free and enabled from start. May work with Science-Packs from some mods too.
Mods introducing new content into the game.
Freezes belt for people who get migraines or suffer sensory overload, like in autism
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
All items from Circuit Network as green wire, red wire, combinators, switchs, programmable speaker and lamp are free.
Mods introducing new content into the game.
Simple quality of life researches without being bloaty or cheaty by providing additional inventory and steel axe researches.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Upgraded requester chest that requests the items needed for a blueprint placed in it.
Mods introducing new content into the game.
Mods introducing new content into the game.
It gets lonely on the planet when everything wants to kill you. At least these feline friends will keep you company. Credits to Danielv123 for the artwork and sounds
Mods introducing new content into the game.
Adds more character logistics slots (Max. 4 rows - 24 slots). Reworked since 0.15, since the change to the science packs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.