Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a hotkey to toggle automatic mode on or off for the player's current train.
Mods introducing new content into the game.
All intermediaries items are the remains of an ancient alien civilization, which was extinguished from the planet billions of years ago. They are buried and scattered across the map. Now with all fluids too. Now RSO Compatible
Mods introducing new content into the game.
You can put and remove machines normally, but all items that you put in your factory will be indestructible. Even if you REMOVE THE MOD.
Mods introducing new content into the game.
Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.
Mods introducing new content into the game.
Vanila enemies can be configured to be weaker or stronger. You can set the speed, vision range and health.
Mods introducing new content into the game.
Upon placing a car, automatically puts player in it with fuel. Upon player exiting car, despawns car and puts it back in player inventory, along with any stuff in the car.
Mods introducing new content into the game.
Launch your Death Star and cast a hypersonic thunderbolts from space that will only kill biters, spawners and worms in a large radius.
Mods introducing new content into the game.
Mods introducing new content into the game.
LED arithmetic combinator with LED lamp and arithmitic combinator
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Oh, you'd be surprised at the things you can learn while you're doing alterations.
Mods introducing new content into the game.
Adds an always red rail signal that only players can cross Now you can build human-drivable traffic circles ;)
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives the player basic items to use robots at the start of the game.
This mod is derived from the official WaveDefense scenario mode. Get funding to upgrade technology by killing biters. 这是从官方场景模式“异星格勒保卫战”提取出来的功能,通过击杀虫子获得资金升级科技。如果你玩过那个模式,你就知道这个mod是干啥用的。在原基础上添加了一些可升级的科技。可以与当前科技叠加效果
Now pollution will damage player without armor. Fork Deadly Pollution Please see FAQ
Creates in start zone random entities of your faction.