Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Makes companions weaker in early game and adds progression. Can be used with either original Companion drones or Companion Drones (fork).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
adds 4 types of wind turbines with different technical requirements and power output
Mods introducing new content into the game.
Mods introducing new content into the game.
A regularly updated weapon modpack with over 15 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Adds a tech tree to biter force. Biter units will improve in several ways, based on configurable factors.
Mods introducing new content into the game.
Adds robots made with uranium fuel cells that do not need to recharge. Updated to 1.1
Mods introducing new content into the game.
Mod Mash Splinter for Explosive Mining. Throw at resorces patches to liberate ores for collection or empty tiles to blast to water
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Provides more descriptive death messages. e.g. "<Player> was killed by <Player> with <Vehicle>"
Small changes concerning balance, gameplay, or graphics.
Make enemy bases / demolishers tougher to defeat by increasing HP, Regen, Unit spawn speed and Quality base/worm spawn chance. fully configurable mod to allow deathworld playstyle without needing more bases ( good for UPS ), this mod also works great when paired with Enemy unit mods like rampant, armoured enemies & behemoth enemies
Small changes concerning balance, gameplay, or graphics.
Compatibility patch for Mining Drones (Tiberium Compatibility Version). Allows Mining Drones (Tiberium Compatibility Version) (by randomflyingtaco https://mods.factorio.com/mod/Mining-Drones-Tiberium) to be built in space
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A regularly updated GUI modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Lets you place selected lightweight machines and infrastructure on water, enabling controlled factory expansion across lakes, rivers, and oceans.
Mods introducing new content into the game.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A regularly updated vanilla+ modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Configure research cost for all technologies that require science packs, as well as research speed, energy use and module slot amount for all labs. Tech can be excluded from change by ID, lab energy use auto-scales with research speed. Includes custom commands to skip research of up to five tiers of core technologies.
Small changes concerning balance, gameplay, or graphics.