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Mods introducing new content into the game.
Перевод модов на русский язык https://boosty.to/severeniys платные заказы переводов.
Translations for other mods.
Mods introducing new content into the game.
Adds higher tiers of snappers in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Globally tweak the performance of all logistic and construction robots. Adjust their speed, energy capacity, charging rate, and power consumption using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel. Updated from Autolykos' 0.17 mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gives the player 10 construction robots and a modular armor with a portable solar panel, a battery, and a personal roboport at game start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds recipes to the foundry that use molten metals to cast various types of ammunition, and adds bio-explosives to the biochamber. It also adds tungsten ammo with a bonus range. Optionally, there are five types of armour plating in three tiers.
Mods introducing new content into the game.
An attempt to revive an old mod from 1.1. https://mods.factorio.com/mod/WaterTurret Original credit goes to Pi-C This mod provides an early game Water thrower that does minimal damage but slows down the enemies (use steam for extra damage!) and an advanced turret for extinguishing fires (use "Hardened pipes" to give it extra resistances!).
Mods introducing new content into the game.
An extension for Earendel's Text Plates. Adds plastic plates (white and player-coloured) and more with the original Text Plates font. Based on Deadlock's More Text Plates mod. Now for Factorio 2.0!
Mods introducing new content into the game.
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface, Heat Interface and Player Port. Fork of Optera's Creative Items for Factorio 2.0.
Mods introducing new content into the game.
Mod to manage compatabilities between my other planet deletion mods.
Small changes concerning balance, gameplay, or graphics.
A simple factorio mod inspired by SpaceBlock. Contains void resources duplication recipes, linked chests, low-tier power generator and a little piece of magic. Rich items descriptions in EN, RU and CN
Mods introducing new content into the game.
Balances (nerfs) flamethrower turret consumption by multiplying it to 4x the vanilla default. Configurable.
Small changes concerning balance, gameplay, or graphics.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! I simply patched it to version 0.16 of Factorio, texts are corrected and de added.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Press ALT+Q to craft what your cursor is hovering over. Don't you hate when you press Q to put something on your cursor, only to find out you don't have that item? With this mod, instead of having to open your inventory and hunt for the item to craft it, you can just press ALT+Q to start crafting the item directly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Train acceleration now depends on the loaded items. Makes use of built-in game object weights to impact train speed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.