Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Adds more sulfur recipes to make game challenging, and at the same time easy.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Helpfull stuff, just a few things to help out: Longer pickup range. Larger inventory: until verstion 0.18.1 inventory 120. After 0.18.1 inventory 200. Radars look futher.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
A2x1 Military Kit - Configuration for Gun Turret Range and Damage, Flamethrower Range and Damage, Electric Laser Turret Range and Damage, Rocket Projectile Damage, Artillery Projectile Damage, Optional Second Damage Type for all Damage Sources, Configurable Modular Turrets Electric Laser Turret Range and Damage
Increases the power buffer in the Night Vision equipment to make them last all night even with no other batteries.
Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Port of Caxx's Universal Quickstart Belts and Machines for Factorio 1.0+
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.
Mods introducing new content into the game.
OBSOLETE Use ZoomRunning Walk with smooth acceleration or cheat something: sprint in turbo mode, be faster if you zoom out, or ignore all obstacles in hover mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
异星工厂模组汉化文本库 This is the zh-CN locale library, other languages do not need to install and use this MOD!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the command /repair, which allows an admin to repair entities or revive entity-ghosts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.