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Using this mod you can hold massive amounts of items by compressing them!
Mods introducing new content into the game.
Adds a large electric pole that is even bigger than the big electric pole
Mods introducing new content into the game.
A new tier of Assembling Machine and Chemical Plants that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
A combinator that can read the heat of a fluid in an adjacent fluid container. Original by theRustyKnife.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Warptorio but instead of a platform you're a giant tank with an internal factory
Large total conversion mods.
The mod fixes the error "Duplicate item ingredients are not allowed". The mod is for compatibility between mods only.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Guide for deploying radars on a regular grid, to get 100% coverage without overlap.
Small changes concerning balance, gameplay, or graphics.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more circuit symbols that allow you to better label your inputs and outputs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds keybindings to quickly swap the currently held item (e.g. a belt) to a related one (e.g. a splitter). Supports a wide variety of items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Totally changes the game Balance. (Why put furnaces in Science Potions when you should be putting the Potion in the Furnace? upgrade your labs instead! and Player/Enemies/Spawners have Different HP and healing rates.)
Small changes concerning balance, gameplay, or graphics.
Now pollution will damage player without armor. Fork Deadly Pollution Please see FAQ
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increases item stack / payload size for most vanilla and modded items by a customizable multiplier (Default: 10x)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Alters the recipe of Satellites to require a Radioisotope Thermoelectric Generator, created from Uranium Fuel Cells. Intended to make the 0.15 nuclear content feel more integrated into the main game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Launch your Death Star and cast a hypersonic thunderbolts from space that will only kill biters, spawners and worms in a large radius.
Mods introducing new content into the game.
Changes belt graphics so that their type is more obvious. Compatible with vanilla loaders and bobs logistics. Let us know if there are any more mods you'd like to see made compatible!
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.