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Adds mining drones and mining depots. broken version for more fun
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a custom Electric Mining Drill for which mining speed, area size and module slots can be configured. Energy use, pollution rate - and optionally recipe ingredient cost - scale with mining speed to somewhat preserve game balance. Has support for custom ore categories.
Mods introducing new content into the game.
Mods introducing new content into the game.
Customize module properties. Customize beacon properties and support production and quality. Support beacon overload mode. Cancel formula module restrictions and 300% production capacity limitations. 自定义插件塔属性,插件属性,可选取消300%产能限制,任意配方支持任意插件,支持过载模式
Small changes concerning balance, gameplay, or graphics.
Resource harvesting Ore trucks, Tiberium harvesters and refineries from Red Alert and Tiberium Dawn.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This mod adds mineable sulfur ore to the map. Intended to supplement your production of sulfuric acid by enabling mining of sulfur deposits produced long ago by ancient volcanism.
Mods introducing new content into the game.
K2 bugged Bob's drills from being fast-replaced. This patch fixes that. Also fixes Bob's pumpjack MK2 to 5 unusable on oil patches.
Mods introducing new content into the game.
Allows you to redesign warp harvesters without the need for ores under them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This small mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level, Increasing stack sizes of coal and all compressed types to 1,000.
Mods introducing new content into the game.
Provides options to modify crafting inputs, outputs, times, research and more! Last Update Version: 1.0.1 Date: 24. 06. 2025 Fixes: - Fixed crash from Krastorio 2 due to new amount_min, amount_max outputs for sand
Small changes concerning balance, gameplay, or graphics.
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
the innovative mod that redefines the scale of your factory! Ever wondered what Factorio would be like if all the production equipment and buildings were downsized? Now you have the chance to experience it first-hand! Key Features Smaller Size, Bigger Fun: All the machines and buildings from the original game have been reduced in size, making your factory layout more compact and presenting new design challenges. High Compatibility: Robust design that is compatible with most other Factorio...
Large total conversion mods.
Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Removed conflicting things like offshore pump and biter virus and adjusted some others.
Large total conversion mods.
Adds scrap as a new resource to be further processed and downgraded into other products
Mods introducing new content into the game.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.
Placing extra core miners on a surface does not lower the effectiveness of others.
Small changes concerning balance, gameplay, or graphics.
What this mod do? This mod allow you to change at will amount of core fragments in recipe as well as change recipe output ores and fluids amount and chance. Mod is dedicated to use with BZ mods and K2 to reduce amount of resources (mostly rare resources) aquired from core miner.(if you want you can use it to make core miner insanly op)"
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.