Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod makes train carriages hold 4x as much cargo/fluid (balancing the Realistic Train Acceleration mod).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Train acceleration now depends on the loaded items. Makes use of built-in game object weights to impact train speed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A railway tunnel so trains can cross under each other. An ALPHA release to demonstrate the concepts and completed functionality so far.
Mods introducing new content into the game.
Bulk train loader/unloader with buffer. Suitable of handling multiple ores. Originated from railloader by therax
Mods introducing new content into the game.
Makes trains squeal/screech as they brake, dynamically changing based on speed. Auditory stimulation for the discerning engineer.
Small changes concerning balance, gameplay, or graphics.
GUI to monitor your vanilla train network, inspired by LTN Manager and Trainlog
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes railway research only require red science. Original by Pandamoneus updated to 0.17 by Azakir
Mods introducing new content into the game.
Scales cargo ships so their carry : weight ratio is simmilar to trains (it should be even better, as ships are more efficient, but let it be at least equal)
Small changes concerning balance, gameplay, or graphics.
Add a list of all train stations. With factorio 1.1.8 a official variant of this mod got implemented. This mod is obsolete now.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Reduces max speed and acceleration of trains, and increases braking distance, to be a bit more realistic.
Mods introducing new content into the game.
Adds setting to make Mini Trains appear earlier in the tech tree. Also fixes Mini Trains to suit Industrial Revolution 3 changes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fixes some compatibility issues between the 'Hovercrafts' mod and other mods. Also adds an option to enable collisions with trains. Incompatibility fix with Space Exploration + (Transport Drones or Mining Drones). Are there other incompatibilities you'd like to see addressed? Start a discussion!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Gives a signal for all pending deliveries and/or pickups.
Mods introducing new content into the game.
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and Bob's faster belts. Forked for janky fixes.
Mods introducing new content into the game.