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Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.
Mods introducing new content into the game.
An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. The more items you store, the more power it will require!
Mods introducing new content into the game.
Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)
Mods introducing new content into the game.
Mods introducing new content into the game.
Sorting mechanism managing items from belts to belts. 3 Tiers available (+2 with other mods)
Mods introducing new content into the game.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.
Mods introducing new content into the game.
Adds a cannon mounted turret and specific cannon shell magazine ammunition that behave like the tank shells without friendly fire colliding. Bonus setting use vanilla cannon shells and to make custom ammo explosions not do friendly damage.
Mods introducing new content into the game.
This mod aims to improve the Cargo Plane from the Aircraft mod by adding an Equipment Grid as well as two upgraded versions of the Cargo Plane.
Mods introducing new content into the game.
Noch groeßere, noch bessere Power-Ruestungen; mit einem gigantischen Raster (40x40) und einem riesigen Inventarbonus (+200).
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
Mods introducing new content into the game.
An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!
Mods introducing new content into the game.
A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.
Mods introducing new content into the game.
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
Mods introducing new content into the game.
Mods introducing new content into the game.
A higher capacity accumulator with capacity options in settings. When SolarMatrix is installed Accumulator-V2 will unlock with the Solar-Matrix tech if Paracelsin is not installed.
Mods introducing new content into the game.
This mod adds Secretas and Frotzeta. Secretas is a gas giant. Frozeta is one of its planet sized moons. Frozeta is challenge planet - recycle spaceship scrap - like an ugly love child of Fulgora and Aquilo
Mods introducing new content into the game.
A 4x4 sci-fi looking solar panel with customizable color mask, power output and animated death sequence. Its quite fun to drive a tank through a row of them give it a try! When SolarMatrix is installed Accumulator-V2 will unlock with the Solar-Matrix tech if Paracelsin is not installed
Mods introducing new content into the game.