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Small changes concerning balance, gameplay, or graphics.
Adds underground mines extracting ores from anywhere. (forked from Opteras)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a custom Electric Mining Drill for which mining speed, area size and module slots can be configured. Energy use, pollution rate - and optionally recipe ingredient cost - scale with mining speed to somewhat preserve game balance. Has support for custom ore categories.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Heat-resistant Pipes required for molten fluids (lava, molten metals). Regular pipes/tanks/pumps are instantly destroyed by molten fluids. Heat-resistant Pipes have smaller network size (default: 32 segments). Settings for max network size (1-320) and player collision. Licensed under MIT.
Mods introducing new content into the game.
Makes bullet-firing guns fire physical projectiles that suffer from accuracy loss at long range. In exchange, they have increased max range when fired by the player. Bullets can be blocked by other non-allied obstacles like trees or other enemies.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds more recipes to Electromagnetic Plants: electric engines, robots, inserters, combinators, various military products.
Small changes concerning balance, gameplay, or graphics.
This mod prevents Inserters to get stuck holding Items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes the medium electric pole available at the start of the game, and changes its steel requirement to iron plates.
Mods introducing new content into the game.
An extension for Earendel's Text Plates. Adds plastic plates (white and player-coloured) and more with the original Text Plates font. Based on Deadlock's More Text Plates mod. Now for Factorio 2.0!
Mods introducing new content into the game.
Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows you the difference between tiles that require artificial soil vs (yet to unlock) overgrowth soil.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.